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{| style="text-align: center"
{| style="text-align: center"
!colspan="8"|Barracks building information
!colspan="9"|Barracks building information
|-
|-
!Level
!Level
Zeile 15: Zeile 15:
! Unlocks
! Unlocks
! Recruit<br>time reduction
! Recruit<br>time reduction
!Hit Points
|-
|-
|1
|1
Zeile 24: Zeile 25:
| -
| -
|63 %
|63 %
|3
|-
|-
|2
|2
Zeile 33: Zeile 35:
| -
| -
|60 %
|60 %
|3
|-
|-
|3
|3
Zeile 42: Zeile 45:
| [[Swordsman]]
| [[Swordsman]]
|56 %
|56 %
|4
|-
|-
|4
|4
Zeile 51: Zeile 55:
| -
| -
|53 %
|53 %
|4
|-
|-
|5
|5
Zeile 60: Zeile 65:
| [[Axe Fighter]]
| [[Axe Fighter]]
|50 %
|50 %
|4
|-
|-
|6
|6
Zeile 69: Zeile 75:
| -
| -
|47 %
|47 %
|5
|-
|-
|7
|7
Zeile 78: Zeile 85:
| -
| -
|45 %
|45 %
|5
|-
|-
|8
|8
Zeile 87: Zeile 95:
| -
| -
|42 %
|42 %
|6
|-
|-
|9
|9
Zeile 96: Zeile 105:
| [[Archer]]
| [[Archer]]
|40 %
|40 %
|6
|-
|-
|10
|10
Zeile 105: Zeile 115:
| -
| -
|38 %
|38 %
|7
|-
|-
|11
|11
Zeile 114: Zeile 125:
| [[Light Cavalry]]
| [[Light Cavalry]]
|36 %
|36 %
|8
|-
|-
|12
|12
Zeile 123: Zeile 135:
| -
| -
|34 %
|34 %
|9
|-
|-
|13
|13
Zeile 132: Zeile 145:
| [[Mounted Archer]]
| [[Mounted Archer]]
|32 %
|32 %
|9
|-
|-
|14
|14
Zeile 141: Zeile 155:
| -
| -
|30 %
|30 %
|10
|-
|-
|15
|15
Zeile 150: Zeile 165:
| [[Ram]]
| [[Ram]]
|29 %
|29 %
|11
|-
|-
|16
|16
Zeile 159: Zeile 175:
| -
| -
|27 %
|27 %
|13
|-
|-
|17
|17
Zeile 168: Zeile 185:
| -
| -
|25 %
|25 %
|14
|-
|-
|18
|18
Zeile 177: Zeile 195:
| -
| -
|24 %
|24 %
|15
|-
|-
|19
|19
Zeile 186: Zeile 205:
| -
| -
|23 %
|23 %
|17
|-
|-
|20
|20
Zeile 195: Zeile 215:
| -
| -
|22 %
|22 %
|18
|-
|-
|21
|21
Zeile 204: Zeile 225:
| [[Heavy Cavalry]]
| [[Heavy Cavalry]]
|20 %
|20 %
|20
|-
|-
|22
|22
Zeile 213: Zeile 235:
| -
| -
|19 %
|19 %
|22
|-
|-
|23
|23
Zeile 222: Zeile 245:
| -
| -
|18 %
|18 %
|24
|-
|-
|24
|24
Zeile 231: Zeile 255:
| -
| -
|17 %
|17 %
|27
|-
|-
|25
|25
Zeile 240: Zeile 265:
| -
| -
|16 %
|16 %
|30
|-
|-
|}
|}

Version vom 5. Juli 2014, 19:02 Uhr

Mainhall overview v2.png Worker-hut v2.png Basic v2.png Streets v2.png Military v2.png Goods v2.png Culture v2.png AncientWonder v2.png Guestrace v2.png Expansion v2.png
Gehe zurück zu: Gebäudeübersicht

This building allows you to muster armies by recruiting units. The building levels decreases the recruitment time for new units.

Barracks building information
Level Wood.png Clay.png Iron.png Provisions.png Research Unlocks Recruit
time reduction
Hit Points
1 300 270 290 7 - - 63 % 3
2 375 344 363 1 - - 60 % 3
3 469 439 453 2 - Swordsman 56 % 4
4 586 560 566 2 - - 53 % 4
5 732 714 708 2 - Axe Fighter 50 % 4
6 916 910 885 3 - - 47 % 5
7 1,144 1,160 1,106 3 Training Grounds - 45 % 5
8 1,431 1,479 1,383 4 - - 42 % 6
9 1,788 1,886 1,729 5 - Archer 40 % 6
10 2,235 2,404 2,161 6 - - 38 % 7
11 2,794 3,065 2,701 7 - Light Cavalry 36 % 8
12 3,492 3,908 3,376 9 - - 34 % 9
13 4,366 4,983 4,220 10 - Mounted Archer 32 % 9
14 5,457 6,353 5,275 12 - - 30 % 10
15 6,821 8,100 6,594 15 - Ram 29 % 11
16 8,527 10,328 8,242 18 - - 27 % 13
17 10,658 13,168 10,303 22 - - 25 % 14
18 13,323 16,789 12,879 26 - - 24 % 15
19 16,653 21,407 16,098 31 Large grounds - 23 % 17
20 20,817 27,293 20,123 37 - - 22 % 18
21 26,021 34,799 25,153 45 - Heavy Cavalry 20 % 20
22 32,526 44,369 31,442 54 - - 19 % 22
23 40,658 56,570 39,302 64 Fortified Roof - 18 % 24
24 50,822 72,127 49,128 77 - - 17 % 27
25 63,527 91,962 61,410 93 Military Academy - 16 % 30

Barracks Research

Barracks research information
Level Requirement Name Description
7 Taining grounds This research will increase your discipline by 33%. Discipline increases your army arrival time estimation.
19 Large grounds This research will increase your discipline by 33%. Discipline increases your army arrival time estimation.
23 Fortified Roof Researching this will increase this building's hit points by 50%
25 Military Academy This research will increase your discipline by 33%. Discipline increases your army arrival time estimation.