Einheiten: Unterschied zwischen den Versionen
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{| style="text-align: center" | {| style="text-align: center" | ||
!colspan=" | !colspan="12"|Unit Stats Overview Humans | ||
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|Unit Type | |Unit Type | ||
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|colspan="2"|Bonus | |colspan="2"|Bonus | ||
|Special Abilities | |Special Abilities | ||
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|[[File:damage.png|25px|Damage]] | |width=60px|[[File:damage.png|25px|Damage]] | ||
|[[File:hitpoints.png|25px|Hitpoints]] | |[[File:hitpoints.png|25px|Hitpoints]] | ||
|[[File:unit_size.png|25px|Weight]] | |[[File:unit_size.png|25px|Weight]] | ||
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|Defese | |Defese | ||
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|[[File:Human_Axe.png|60px|link=Axe Barbarian]] | |[[File:Human_Axe.png|60px|link=Axe Barbarian]] | ||
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| - | | - | ||
| - | | - | ||
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|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian II]] | |[[File:Humans_Axe_II.png|60px|link=Axe Barbarian II]] | ||
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|[[File:heavy_melee.png|Heavy Melee]] +40% | |[[File:heavy_melee.png|Heavy Melee]] +40% | ||
| - | | - | ||
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|[[File:Human_crossbow.png|60px|link=Crossbowman]] | |[[File:Human_crossbow.png|60px|link=Crossbowman]] | ||
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| - | | - | ||
| - | | - | ||
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|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman]] | |[[File:Humans_Crossbow_II.png|60px|link=Crossbowman]] | ||
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| - | | - | ||
| - | | - | ||
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|[[File:Human_hellhound.png|60px|link=Cerberus]] | |[[File:Human_hellhound.png|60px|link=Cerberus]] | ||
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|[[File:short_ranged.png|Short Ranged]] -60% | |[[File:short_ranged.png|Short Ranged]] -60% | ||
| - | | - | ||
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|[[File:Human_hellhound_II.png|60px|link=Cerberus II]] | |[[File:Human_hellhound_II.png|60px|link=Cerberus II]] | ||
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|[[File:heavy_melee.png|Heavy Melee]] -40%[[File:long_ranged.png|Heavy Ranged]] -40%[[File:short_ranged.png|Short Ranged]] -80% | |[[File:heavy_melee.png|Heavy Melee]] -40%[[File:long_ranged.png|Heavy Ranged]] -40%[[File:short_ranged.png|Short Ranged]] -80% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] | ||
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|[[File:Human_paladin.png|60px|link=Paladin]] | |[[File:Human_paladin.png|60px|link=Paladin]] | ||
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| - | | - | ||
| - | | - | ||
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|[[File:Humans_paladin_II.png|60px|link=Paladin II]] | |[[File:Humans_paladin_II.png|60px|link=Paladin II]] | ||
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|[[File:light_melee.png|Light Melee|]] -30% | |[[File:light_melee.png|Light Melee|]] -30% | ||
|[[File:special_abilities_weakened.png|Daze Enemies]] | |[[File:special_abilities_weakened.png|Daze Enemies]] | ||
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|[[File:Human_priest.png|60px|link=Priest]] | |[[File:Human_priest.png|60px|link=Priest]] | ||
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|[[File:short_ranged.png|Short Ranged]] -60% | |[[File:short_ranged.png|Short Ranged]] -60% | ||
|[[File:special_abilities_devinecurse.png|Devine Curse]] | |[[File:special_abilities_devinecurse.png|Devine Curse]] | ||
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|[[File:Humans_priest_II.png|60px|link=Priest II]] | |[[File:Humans_priest_II.png|60px|link=Priest II]] | ||
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|[[File:short_ranged.png|Short Ranged]] -80% | |[[File:short_ranged.png|Short Ranged]] -80% | ||
|[[File:special_abilities_devinecurse.png|Devine Curse II]] | |[[File:special_abilities_devinecurse.png|Devine Curse II]] | ||
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|} | |} |
Version vom 6. März 2015, 16:10 Uhr
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.
Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can improve all of your units techniques with the a "Promotion", which can also be found in the Research menu.
When you visit Provinces on the World Map, you will discover some new units you can fight against.These enemy troops will largely depend on the type of Province and it's distance from your city.
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. . By clicking it, the following Unit Information is displayed:
Number | Name | Description |
---|---|---|
1 | Unit Type and Class | Each Unit type is assigned to a certain Class which describes the main tactical group it belongs to. |
2 | Damage | The damage value of an attack is determined, randomly, out of the unit's damage range. |
3 | Hitpoints | Hitpoints per Unit. |
4 | Weight | Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. |
5 | Movement Range | This is the amount of fields a unit can move in 1 turn. |
6 | Attack Range | This is the maximum distance unit's attack can reach. |
7 | Strike Back | This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. |
8 | Initiative | The unit with the higher Initiative will act earlier in the battle round. |
9 | Attack Bonus | Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). |
10 | Defense Bonus | This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) |
11 | Special Abilities | These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. |
Unit Classes
In Elvenar you can find 5 Classes of units
Special Abilities
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |