Harbours of the Deep Production Buildings

Aus Elvenar Wiki DE
Version vom 20. September 2024, 16:16 Uhr von TiAnTi (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „{{Harbours of the Deep Buildings}} ===Häfen der Tiefe Produktionsgebäude=== Sobald du die Safe Haven Technologie im Forschungsmenü freigeschaltet hast, kannst du alle Häfen der Tiefe Produktionsgebäude errichten. center {|align="center" cellpadding="1" width="100%" |style="background-color:#af895f;"|'''Hinweis''': Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du mehr als ein Pr…“)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Zur Navigation springen
Häfen der Tiefe Produktionsgebäude
Ch22 portal icon.png

Walfischbucht

Ch22 street icon.png

Provisiorischer Weg

Fossil Canyon

Fossilienschlucht

Fishing Spot

Angelplatz

Kelp Farm

Seetang-Farm

Desalination Plant

Entsalzungsanlage


Häfen der Tiefe Produktionsgebäude

Sobald du die Safe Haven Technologie im Forschungsmenü freigeschaltet hast, kannst du alle Häfen der Tiefe Produktionsgebäude errichten.

Harbours Production Buildings.png
Hinweis: Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du mehr als ein Produktionsgebäude gleichzeitig errichtest.

Fossilienschlucht

In dieser wassergefüllten Schlucht mit steilen Wänden lebt ein riesiger (aber freundlicher) Nautilus und sammelt Riesenmuscheln und andere Meeresfrüchte von den Klippen.

Zwecke

Die Fossilienschlucht ermöglicht:

  • Ch22 seafood.png Meeresfrüchte zu produzieren
  • Ch22 shrimps.png Leuchtende Garnelen zu produzieren
    • alle andere Ressourcen in diesem Kapitel in Whale Bay zu produzieren und ist die einzige begrenzte Ressource dieses Kapitels Whale Bay.
Anforderungen

Um die Fossilienschlucht zu errichten, mußt du die entsprechende Technologie im Forschungsmenü freischalten und die für den Bau notwendigen Ressourcen aufwenden. Die Fossilienschlucht muss mit Walfischbucht durch einen Provisiorischen Weg verbunden sein.

Die Anzahl der Gebäude ist nicht begrenzt, die Fossilienschlucht kann errichtet, ausgebaut, verkauft, ins Inventar verschoben und wieder errichtet werden.


Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier.


Produktion

In the Fossil Canyon you can produce Seafood and Luminous Shrimps. Seafood can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fossil Canyon Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fossil Canyon Boost.png
Ausbau

The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fossil Canyon Upgrade.png

Upgrading Fossil Canyon to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fossilienschlucht Überblick
Fossil Canyon Information
Level Voraussetzungen Kosten Nutzen (Regular Production)
Level Größe Bauzeit Prosperity Community Work Basic Sentient Goods Basic Sentient Goods Seafood Luminous Shrimps
Production Time Amount Production Time Amount
1 8x5 24h 18 310 590K - 3h
9h
3h(*)
200
370
1020
6h 5400
2 8x5 36h 11 380 - 720K 3h
9h
3h(*)
310
560
1540
6h 8000
(*) This 3-hour production option also requires Deep Sea Snails from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Ausbaustufen
Level 1 Level 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
Click on each building level to see a bigger image.


Fishing Spot

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Purpose

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 eels.png Garden Eels in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier.


Production

In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fishing Spot Boost.png
Upgrades

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Level Voraussetzungen Kosten Nutzen (Regular Production)
Level Größe Bauzeit Prosperity Community Work Refined Sentient Goods Refined Sentient Goods Shore Fish Luminous Shrimps
Production Time Amount Production Time Amount
1 7x6 24h 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36h 11 500 - 640K 3h
9h
3h(*)
750
1360
3700
6h 8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
Click on each building level to see a bigger image.


Kelp Farm

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Purpose

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Kelp Fruits
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 sponges.png Sea Sponges in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier.


Production

In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Kelp Farm Boost.png
Upgrades

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Level Voraussetzungen Kosten Nutzen (Regular Production)
Level Größe Bauzeit Prosperity Community Work Basic Ascended Goods Basic Ascended Goods Kelp Fruits Luminous Shrimps
Production Time Amount Production Time Amount
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
Click on each building level to see a bigger image.


Desalination Plant

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Purpose

The purpose of the Desalination Plant is to produce:

  • Ch22 salt.png Cave Salt
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 snails.png Deep Sea Snails in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier.


Production

In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Desalination Plant Boost.png
Upgrades

The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Level Voraussetzungen Kosten Nutzen (Regular Production)
Level Größe Bauzeit Prosperity Community Work Refined Ascended Goods Refined Ascended Goods Cave Salt Luminous Shrimps
Production Time Amount Production Time Amount
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
Click on each building level to see a bigger image.