Harbours of the Deep Production Buildings
Häfen der Tiefe Produktionsgebäude | |||||
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Häfen der Tiefe Produktionsgebäude
Sobald du die Safe Haven Technologie im Forschungsmenü freigeschaltet hast, kannst du alle Häfen der Tiefe Produktionsgebäude errichten.
Hinweis: Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du mehr als ein Produktionsgebäude gleichzeitig errichtest. |
Fossilienschlucht
In dieser wassergefüllten Schlucht mit steilen Wänden lebt ein riesiger (aber freundlicher) Nautilus und sammelt Riesenmuscheln und andere Meeresfrüchte von den Klippen.
Zweck
Die Fossilienschlucht ermöglicht:
- Meeresfrüchte zu produzieren
- Technologien im Forschungsmenü freizuschalten
- die Produktion von Seegras in Walfischbucht.
- Leuchtende Garnelen zu produzieren
- alle andere Ressourcen in diesem Kapitel in Walfischbucht zu produzieren und ist die einzige begrenzte Ressource dieses Kapitels Walfischbucht.
Anforderungen
Um die Fossilienschlucht zu errichten, mußt du die entsprechende Technologie im Forschungsmenü freischalten und die für den Bau notwendigen Ressourcen aufwenden. Die Fossilienschlucht muss mit Walfischbucht durch einen Provisiorischen Weg verbunden sein.
Die Anzahl der Gebäude ist nicht begrenzt, die Fossilienschlucht kann errichtet, ausgebaut, verkauft, ins Inventar verschoben und wieder errichtet werden.
Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier. |
Produktion
In der Fossilienschlucht kannst du Meeresfrüchte und Leuchtende Garnelen produzieren. Meeresfrüchte können in drei verschiedenen Versionen mit unterschiedlichen Kosten und Produktionsmengen gefertigt werden. Leuchtende Garnelen gibt es in einer Ausführung.
Auch die Produktionen dieser Siedlung können durch Antike Wunder sowie durch den Siedlungs-Produktionsbonus gefördert werden. Dieser Bonus ist als Wohlstand Boost Faktor verfügbar.
Ausbau
The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Upgrading Fossil Canyon to the next level will increase:
- The amount of Resources per production time. So the production will be more efficient!
- The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
Fossilienschlucht Überblick
Fossil Canyon Information | ||||||||||||||
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Level | Voraussetzungen | Kosten | Nutzen (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 8x5 | 24h | 18 | 310 | 590K | - | 3h 9h 3h(*) |
200 370 1020 |
6h | 5400 | ||||
2 | 8x5 | 36h | 11 | 380 | - | 720K | 3h 9h 3h(*) |
310 560 1540 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Ausbaustufen
Level 1 | Level 2 | ||||
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Click on each building level to see a bigger image. |
Fishing Spot
A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!
Purpose
The purpose of the Fishing Spot is to produce:
- Shore Fish
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Garden Eels in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier. |
Production
In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Upgrading Fishing Spot to the next level will increase:
- The amount of Resources per production time. So the production will be more efficient!
- The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
Fishing Spot Overview
Fishing Spot Information | ||||||||||||||
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Level | Voraussetzungen | Kosten | Nutzen (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 7x6 | 24h | 18 | 420 | 530K | - | 3h 9h 3h(*) |
500 910 2500 |
6h | 5400 | ||||
2 | 7x6 | 36h | 11 | 500 | - | 640K | 3h 9h 3h(*) |
750 1360 3700 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
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Click on each building level to see a bigger image. |
Kelp Farm
A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!
Purpose
The purpose of the Kelp Farm is to produce:
- Kelp Fruits
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Sea Sponges in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier. |
Production
In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Kelp Farm Overview
Kelp Farm Information | ||||||||||||||
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Level | Voraussetzungen | Kosten | Nutzen (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 5x8 | 24h | 18 | 310 | 330K | - | 3h 9h 3h(*) |
270 490 1340 |
6h | 5400 | ||||
2 | 5x8 | 36h | 11 | 380 | - | 400K | 3h 9h 3h(*) |
400 740 2000 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
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Click on each building level to see a bigger image. |
Desalination Plant
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
Purpose
The purpose of the Desalination Plant is to produce:
- Cave Salt
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Deep Sea Snails in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Hinweis: Wohlstand wird zum Bau bestimmter Kapitel Gebäude beötigt. Achte darauf, dass du über ausreichend Wohlstand verfügst, bevor du Gebäude errichtest. Weitere Informationen zu Wohlstand findest du hier. |
Production
In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Desalination Plant Overview
Desalination Plant Information | ||||||||||||||
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Level | Voraussetzungen | Kosten | Nutzen (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 6x7 | 24h | 18 | 420 | 260K | - | 3h 9h 3h(*) |
470 860 2300 |
6h | 5400 | ||||
2 | 6x7 | 36h | 11 | 500 | - | 320 | 3h 9h 3h(*) |
700 1290 3500 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
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Click on each building level to see a bigger image. |